LEVEL DESIGNER

Sifu Post-launch content, 2024

The Arenas expansion strips Sifu down to its combat. Surviving waves, racing the clock, holding a contested area, hunting a protected target. Each arena had to work as a single legible fighting space that could stage all five modes without ever being rebuilt.

Arena : The Parking Garage
Arena : The Squat
Arena : The Warehouse
Arena : The Crossroad

Level design workflow : The Parking Garage

LEVEL DESIGNER

A Plague Tale Requiem, 2022 - 2024

A Plague Tale: Requiem is a linear, cinematic survival game, and its level design is inseparable from its storytelling. Each level has to carry narrative, stealth, action and spectacle at the same time.

Chapter I : Under a new sun (Complete chapter)
Chapter VI : Leaving all behind (Rat sense sequence)
Chapter XI : The cradle of century (Complete chapter)
Chapter XIII : Nothing left (Complete chapter)

PERSONAL PROJECT

MODDING

GOLIATH, On going

The prototype aims to design a playable level built on Half-Life 2 mechanics, developed in the Source engine. Rather than a linear path, the level is a fully interconnected space that the player gradually unlocks — progression comes from exploring, backtracking, and opening the world rather than moving forward in a straight line. Survival drives the tension: resources are scarce, confrontation rarely pays off, and each death leaves the world changed.

Prototype Walkthrough Video

Level Design Intentions
Prototype Postmortem & Design Shifts

RESEARCH

MASTER'S THESIS, June to August 2019
Student project

– Subject : What is the effect of the lighting design process on game aesthetics and its influence on the gaming experience ? 

 

LEVEL DESIGN

HUNTING LODGE, July to August 2019
Personal project (Id Tech 4 Mod)

A 2 month level design project in which the player is an agile thief in a hostile world. He has to use his equipment and the environment to be successful.

 

GAME DESIGN

ARCHITECT, March to June 2019
Student project (Unity)

A 3 month VR project with a 6 people team

 

GAME DESIGN

PLATFORM GUN, January 2019
Student project (Unity)

A single mechanic game prototype

LEVEL DESIGN

DOOM 1993, November 2018
Student project (Doom Builder)

A Doom level made with Doom builder. Doom has been developed and edited by id Software

SAME INSTINCTS, OTHER MEDIA

SINGER SONGWRITER

Vendôme, 2015 - 2017

I am a classically-trained musician. I was a singer and a songwriter for five years. In 2015, I created a band called Vendôme. With it, I had the opportunity to perform on stage and to produce three studio albums.