LEVEL DESIGNER
Sifu Post-launch content, 2024
The Arenas expansion strips Sifu down to its combat. Surviving waves, racing the clock, holding a contested area, hunting a protected target. Each arena had to work as a single legible fighting space that could stage all five modes without ever being rebuilt.
Arena : The Parking Garage
Arena : The Squat
Arena : The Warehouse
Arena : The Crossroad
LEVEL DESIGNER
A Plague Tale Requiem, 2022 - 2024
A Plague Tale: Requiem is a linear, cinematic survival game, and its level design is inseparable from its storytelling. Each level has to carry narrative, stealth, action and spectacle at the same time.
Chapter I : Under a new sun (Complete chapter)
Chapter VI : Leaving all behind (Rat sense sequence)
Chapter XI : The cradle of century (Complete chapter)
Chapter XIII : Nothing left (Complete chapter)
PERSONAL PROJECT
MODDING
GOLIATH, On going
The prototype aims to design a playable level built on Half-Life 2 mechanics, developed in the Source engine. Rather than a linear path, the level is a fully interconnected space that the player gradually unlocks — progression comes from exploring, backtracking, and opening the world rather than moving forward in a straight line. Survival drives the tension: resources are scarce, confrontation rarely pays off, and each death leaves the world changed.
SAME INSTINCTS, OTHER MEDIA
SINGER SONGWRITER
Vendôme, 2015 - 2017
I am a classically-trained musician. I was a singer and a songwriter for five years. In 2015, I created a band called Vendôme. With it, I had the opportunity to perform on stage and to produce three studio albums.















































