In March 2020 I joined Asobo Studio, the team that made Plague Tale : Innocence
STUDENT PROJECT
LEVEL DESIGN
COBBLE & TROUBLE, Nov to Feb 2020 Student Project (Unreal Engine)
A 4 month vertical slice project with a 12 people team. The player is a witch whose goal is to protect a forge against minions by transforming items into golems as a means of defence.
LEVEL DESIGN
HUNTING LODGE, July to August 2019 Personal project (Id Tech 4 Mod)
A 2 month level design project in which the player is an agile thief in a hostile world. He has to use his equipment and the environment to be successful.
RESEARCH
MASTER'S THESIS, June to August 2019 Student project
– Subject : What is the effect of the lighting design process on game aesthetics and its influence on the gaming experience ?
GAME DESIGN
ARCHITECT, March to June 2019 Student project (Unity)
A 3 month VR project with a 6 people team
LEVEL ART
NIGHT CALL, February 2019 Personal project (Unreal Engine 4)
A level environment made with Soul city (free asset UE4 marketplace)
GAME DESIGN
PLATFORM GUN, January 2019
Student project (Unity)
A single mechanic game prototype
LEVEL DESIGN
DOOM 1993, November 2018 Student project (Doom Builder)
A Doom level made with Doom builder. Doom has been developed and edited by id Software
BEFORE BECOMING A LEVEL DESIGNER
LIGHTING DESIGN
URBAN LIGHTING, 2012 - 2018
The lighting design will therefore create new nocturnal links, new visual relationships between the buildings, the landscape, the public spaces and the city environment.
I am a classically-trained musician. I was a singer and a songwriter for five years. In 2015, I created a band called Vendôme. With it, I had the opportunity to perform on stage and to produce three studio albums.