PORTFOLIO

LEVEL DESIGN

Sifu Post Launch content, On going

In May 2022 I joined Sloclap, the team that made Absolver and Sifu

STUDENT PROJECT

LEVEL DESIGN

COBBLE & TROUBLE, Nov to Feb 2020
Student Project (Unreal Engine)

A 4 month vertical slice project with a 12 people team. The player is a witch whose goal is to protect a forge against minions by transforming items into golems as a means of defence.

 

LEVEL DESIGN

HUNTING LODGE, July to August 2019
Personal project (Id Tech 4 Mod)

A 2 month level design project in which the player is an agile thief in a hostile world. He has to use his equipment and the environment to be successful.

 

RESEARCH

MASTER'S THESIS, June to August 2019
Student project

– Subject : What is the effect of the lighting design process on game aesthetics and its influence on the gaming experience ? 

 

GAME DESIGN

ARCHITECT, March to June 2019
Student project (Unity)

A 3 month VR project with a 6 people team

 

LEVEL ART

NIGHT CALL, February 2019
Personal project (Unreal Engine 4)

A level environment made with Soul city (free asset UE4 marketplace)

GAME DESIGN

PLATFORM GUN, January 2019
Student project (Unity)

A single mechanic game prototype

LEVEL DESIGN

DOOM 1993, November 2018
Student project (Doom Builder)

A Doom level made with Doom builder. Doom has been developed and edited by id Software

BEFORE BECOMING A LEVEL DESIGNER

LIGHTING DESIGN

URBAN LIGHTING, 2012 - 2018

The lighting design will therefore create new nocturnal links, new visual relationships between the buildings, the landscape, the public spaces and the city environment.

SINGER SONGWRITER

Vendôme, 2015 - 2017

I am a classically-trained musician. I was a singer and a songwriter for five years. In 2015, I created a band called Vendôme. With it, I had the opportunity to perform on stage and to produce three studio albums.